idiologie

Stick to Gladwell

M. Gladwell: Outliers and Chip & Dan Heath: Made-to-Stick

If Truman Capote was like a semantic Paganini, then Malcolm Gladwell is undoubtedly a Paganini of anecdotes. Much has been already written on Gladwell’s recent Outliers: The Story of Success. If a summary can be made before the book is actually written, then the best one was given by Richard St John in his 3-minute TED talk: “8 secrets of success”: [continue reading]

Why We Buy

The science of Shopping by Paco Underhill

A store has 3 distinct aspects: design (the premises), merchandising (whatever you put in it) and operations (whatever employees do). They’re closely intertwined, interrelated and interdependent, so changing one of them will affect the other two as well. Their correlations are thoroughly covered in Paco Underhill’s analysis of an evolving shopping culture. It’s one of these books that in addition to substantial advice on customers’ tastes and habits is able to entertain us with witty anecdotes and gripping details.
The book has been incredibly well summarized by Malcolm Gladwell in his New Yorker article: The Science of Shopping, so instead of writing a mere ersatz of Gladwell’s review (which definitely is a must-read), I’ll focus on the book’s guidelines for designers. [continue reading]

8 mistakes in logo design

A list of common but not that obvious mistakes in logo design

I’ve been recently commissioned to review a logo for a beauty product. The what do you think question. The logo itself was well crafted and will probably prove successful, but it got me thinking about general rules for logo design. The technical aspects are well covered (e.g. here or here), but there are a few guidelines that exceed the obvious “it has to be legible and memorable”. So, here’s my list of common, but not that obvious at first glance, mistakes in logo design:

  1. Cliché logos
    Undoubtedly clichés communicate. Usually they provide straight-forward symbols easily understood by all. They facilitate the communication process and therefore are quite common. The problem is distinctiveness: there are around thousand of logos with a tree (highlighting heritage), leaves (nature) or a globe (we’re global). The design idea does not have to be unique in the history of graphic design (which is highly unlikely), but it has to be distinctive in a particular marketplace.
    Every industry has its fig leaf, concealing the designer’s lack of original idea, so make sure you find one before the designing work. And if you, unfortunately, happen to exploit a cliché, make sure it is executed with a superb design.
    [Sidenote: the same applies to so-called generic shapes: a star, a heart, a circle et cetera: no matter how much effort is put to make them look distinctive, there are millions of other versions of the same shape.]
  2. [continue reading]

Alior Bank identity

The reason angels can fly is because they take themselves lightly.
[G. K. Chesterton]

Carlo Tassara International, an Italian financial group, is setting up a new bank. The Alior Bank is planning to launch with a total of 200 outlets across all voivodships, targeting at 2-4 percent of the market share. The scope of the enterprise makes it one of largest FDI projects in Poland. With the initial capital of of 400 mln euro, it is the biggest financial venture Europe has seen in the last 25 years.

The new brand is presumed to stress innovation, simplicity and the high speed of its services. As Wojciech Sobieraj, the bank’s CEO, states it: “We’re certain, that our logotype thoroughly demonstrates our values: passion, professional approach, innovation and respect. At the same time it relates to tradition, confidence and trust.[continue reading]

Design Imperialism

“A key point of failure in today’s global design landscape lies precisely in the jargon — we need to invent new ways of writing, talking and thinking about concepts of “humanitarian design”; we need new language that doesn’t homogenize entire cultures, new vocabulary that better reflects the intricate lace of the world’s biocultural and psychosocial diversity as a drawing board for design.” Maria Popova on The Language of Design Imperialism. Insightful.

Of Frog Wines and Frowning Watches: Semantic Priming, Perceptual Fluency and Brand Evaluation

“Visual features that have no meaningful association with the product itself can actually make consumers like the product, provided that these features are something that the consumer can easily identify with.This means that critters on wine labels, however odd that may be, can be a good sales strategy. It allows a marketer to target a certain consumer by using images on labels that represent an important aspect of that customer’s life. Moreover, there are potentially many ways to make that label as unique as possible because a logo would be chosen based on who the target customers are and not on what that product is.” Building a Better Brand: How feelings shape product evaluation.

The Sins of St. Paul

“I did not know Paul Rand. I did not work for him or study under him. My understanding of his importance, then, has been gained in the same way as students and practitioners in years to come will gain theirs: through books like Modernist Design. (…) So it’s with some trepidation that I wonder if I might lodge a few complaints about Mr. Rand as a model for graphic design practice. But here goes.” M. Bierut on Paul Rand.

“Any design student could do a better job”

“I never knew a designer that got hundreds of thousands of dollars to design a logo. Mostly, designers get paid to negotiate the difficult terrain of individual egos, expectations, tastes, and aspirations of various individuals in an organization or corporation, against business needs, and constraints of the marketplace. This is a process that can take a year or more. Getting a large, diverse group of people to agree on a single new methodology for all of their corporate communications means the designer has to be a strategist, psychiatrist, diplomat, showman, and even a Svengali.
The complicated process is worth money. That’s what clients pay for. The process, usually a series of endless presentations and refinements, persuasions and proofs, results, hopefully, in an accepted identity design”
What they don’t teach you about identity design by Paula Scher.

Steven Heller on Olympic Pictograms

Briefly and to the point (& video): Olympic Pictograms Through the Ages.

Quiet logos

“Lindstrom suggests that too much messaging on a product’s packaging can actually prevent a sale. Logos and words can engage the rational mind, causing people to actually think harder about making a purchase. It’s a counter-intuitive notion, but then think about the effectiveness of the quiet logos on a bottle of POM Wonderful pomegranate juice, or a Method product, or the entire Apple product line up.” The Myth of the Rational Buyer: How Too Much Thinking Can Hurt Your Brand

Meetings, the Google way

Not exactly on the main subject of this blog, but hey, branding actually IS about meetings. Meetings, the Google way:
1. Set a firm agenda. 2. Assign a note-taker. 3. Carve out micro-meetings. 4. Hold office hours.
5. Discourage politics, use data. 6. Stick to the clock. [via: supervolatile]

A Product is not a Brand

A Bain & Co. survey notes that 80 percent of CEOs believe that their product is differentiated, but only 8 percent of consumers agree. To truly stand out in the market, a product must embody the characteristics of its brand. (…) The first to market position is a market opportunity, not a brand strategy. A product is not a brand.

The Experience, stupid.

“Design beautiful experiences, not beautiful artifacts. Stop asking “what” and start asking “why”. Start with experience, end with experience. Genius will fail, wisdom will succeed. Become wise. Keep it simple. From design thinking to dynamic thinking. Let iteration direct your process: Work more rapidly, change more frequently. Have fun. Adapt your process to your design goals, not the other way around. Preserve the experience, not your own competency.” The Experience Imperative: A Manifesto for Industrial Designers by Ken Fry.
Plus: “Experience design is not a remedy that turns products into miracles that everybody likes. It will help you speaking more efficiently to your target group. To that end products needs to be simplified. The simpler the product the more character it has, the more likely it is to be rejected or accepted by a group of customers. To that end you need to know your customers and you need to test your designs with your customers.” iA: Can Expierience be designed?

On Designers

“Designers care. This is not always a good thing, and can, in fact, be annoying. Designers obsess so much about their work that it’s a wonder they ever let any finished project out the door. And they’re just as tough on everyone else’s work.” I feel excused now;). For other equally accurate features read: Four Things I’ve Learned About Designers by Warren Berger.

Links:

  • Brand New Displaying opinions, and focusing solely on corporate and brand identity work.
  • Design Observer Features critical essays and selected writings of design culture.
  • Designmind Business, technology & design magazine with perspectives on industry.
  • Identityworks Corporate identity as a management tool by Tony Spaeth.