Idiologie / branding & everything else

Culture Code

An Ingenious Way to Understand Why People Around the World Live and Buy as They Do

“The Culture Code is the unconscious meaning we apply to any given thing — a car, a type of food, a relationship, even a country — via the culture in which we are raised. The American experience with Jeeps is very different from the French and German experience because our cultures evolved differently (we have strong cultural memories of the open frontier; the French and Germans have strong cultural memories of occupation and war). Therefore, the Codes — the meaning we give to the Jeep at an unconscious level — are different as well. (…) It is obvious to everyone that cultures are different from one another. What most people don’t realize, however, is that these differences actually lead to our processing the same information in different ways.”

However trivial the starting point of Clotaire Rapaille’s “Culture Code” may seem, the marketing (and cultural) guidance deduced from the anthropological study is quite puzzling. The analysis of several fundamental archetypes (ranging from shopping to sex), abundant in examples from Rapaille’s practice, seems to assure consistent results in any commercial endeavor. [continue reading]

Restrained labeling

How companies deal with their customers’ sensory overload

Hank Willis Thomas, Branded Chest, 2003

Cayce Pollard, the protagonist of William Gibson’s Pattern Recognition, suffers from a rare disorder: psychological sensitivity to corporate symbols. She reacts to logos and advertising as if to an allergen, suffering panic attacks at the sight of Louis Vuitton luggage. Acutely sensitive to branding, she laboriously removes every trademark from her apparel or appliance.

Although entirely fictional, the novel seems to have anticipated a prevalent epidemic of sensory overload with brand labels. In bygone days marques used to be the most prominent feature of a product, providing a sense of identification and affiliation. Luxurious, heavily branded products used to be an evidence of wealth and social status. The equivalent products nowadays would most probably result in status asthmaticus at the most.

There may have been some exaggeration on the part of the asthma reaction. But the shift in the way product logos are perceived and often looked down upon is far from fictional. The corporate obsession to brand lifestyle rather than mere products brought the repercussive no logo and anti-consumerist & anti-corporate resistance. [continue reading]

Mutual, simultaneous mimicry

PKO BP and PEKAO SA announce rebranding

Two of Poland’s biggest banks announced within a week the forthcoming rebranding. There would be nothing unusual in the fact considering the amount of rebranding processes that happen every day. But the details of the announcements might make it a rare example of — nonexistent in Nature — mutual mimicry.

The story goes like this:
Both banks history goes back to the 1920s, when they were established as a single, state-owned institution (detailed historical outline: pko bp, pekao sa). Until the reform of the Polish banking system in 1989, the banks state-monopolized the financial industry, PKO being mainly a savings and lending bank for retail customers and PeKaO specializing in foreign currency services to the public (which became feasible in 1970s, with foreign exchange regulations liberalisation).

During the post-communist transformations, the bank split into the present duo. Both retained the name, spelled differently but pronounced the same (PKO BP and PeKaO SA respectively), and unfortunately — navy blue & white colour scheme. PKO BP retained its old logo (known as “piggy bank”) designed by Karol Śliwka, whereas PeKaO introduced a new aurochs symbol (apparently designed by Semafor). [continue reading]

Banking & Coffee

ING Direct Café Case

Ray Oldenburg coined the term The Third Place in his 1990 book: The Great Good Place. He described it as “nothing more than informal public gathering places“; the name itself derived from considering our homes to be the ‘first’ places in our lives, and our work places the ‘second.’

“The character of a third place is determined most of all by its regular clientele and is marked by a playful mood, which contrasts with people’s more serious involvement in other spheres. Though a radically different kind of setting for a home, the third place is remarkably similar to a good home in the psychological comfort and support that it extends. (…) They are the heart of a community’s social vitality, the grassroots of democracy, but sadly, they constitute a diminishing aspect of the American social landscape.”

With as much as 30 millions Americans being a part of Kinko’s generation (spending significant time working outside of a traditional office), more and more businesses and organizations try to encourage people to hang out. For some of them it comes naturally; the most obvious: cafés, coffee shops, bookstores, bars, and hair salons are listed in the subtitle of Oldenburg’s book.

The Third Place characteristics: regular clientele, psychological comfort and playful mood make it a marketer dream-come-true, so sooner or later the concept had to expand beyond its natural hosts. [continue reading]

An exploration of human emotion, in six movements

Information design one step further

I’ve always thought that information design could extend far beyond the sole purpose of displaying information effectively and attractively.
So when I first came across a self-organizing system of particles-emotions, it had immediately become one of my favourite sites.

Several new interactive information aggregators have been created since (msn Spectra being the latest), yet very few exceed simply visualizing same content in a different way.

Jonathan Harris and Sep Kamvar once again took another path: [continue reading]

The Origin of Brands

How Product Evolution Creates Endless Possibilities for New Brands

“One of most difficult things to understand is the dynamics of marketplace. Why some companies win and others lose. Why some consumers prefer one brand and other consumers prefer another brand. Why a brand that is hot today can get cold tomorrow. Charles Darwin provides the theoretical concepts to understand the dynamics of the marketplace. The laws of nature apply equally as well to brands and categories.”

The idea behind Al & Laura Ries’ “The origins of brands” is quite simple: take Darwin’s idea of evolution and apply it to the branding process. Captivating as it is as a purely intellectual pursuit, the analogy results in four basic rules to follow: [continue reading]

Good work

(or when to say no)

John Ruskin once wrote, that the best work never was and never will be done for money.

The truth is most of us work to keep a paycheck coming in. Yet, a sense of accomplishing something that really matters (gasp), of excellent quality, creatively fulfilling and most of all – serving the client’s needs – seems essential to keep one’s sanity. Otherwise you risk losing your heart and gradually drifting away from your initial moorings (Presupposition: we all aim at more than little).

So you care about the output of your work, strive to keep the standards and use all your experience and knowledge to convince clients, that some of their revisions or modifications would bring conspicuously shoddy results (And I’m talking about significant alterations, not changing type from 10pt Garamond to 12pt Caslon).

The problem starts, when although you’ve clearly articulated your reasons, the client says: ok, we understand. Still, we want it our way. [continue reading]

Design Imperialism

“A key point of failure in today’s global design landscape lies precisely in the jargon — we need to invent new ways of writing, talking and thinking about concepts of “humanitarian design”; we need new language that doesn’t homogenize entire cultures, new vocabulary that better reflects the intricate lace of the world’s biocultural and psychosocial diversity as a drawing board for design.” Maria Popova on The Language of Design Imperialism. Insightful.

Of Frog Wines and Frowning Watches: Semantic Priming, Perceptual Fluency and Brand Evaluation

“Visual features that have no meaningful association with the product itself can actually make consumers like the product, provided that these features are something that the consumer can easily identify with.This means that critters on wine labels, however odd that may be, can be a good sales strategy. It allows a marketer to target a certain consumer by using images on labels that represent an important aspect of that customer’s life. Moreover, there are potentially many ways to make that label as unique as possible because a logo would be chosen based on who the target customers are and not on what that product is.” Building a Better Brand: How feelings shape product evaluation.

The Sins of St. Paul

“I did not know Paul Rand. I did not work for him or study under him. My understanding of his importance, then, has been gained in the same way as students and practitioners in years to come will gain theirs: through books like Modernist Design. (…) So it’s with some trepidation that I wonder if I might lodge a few complaints about Mr. Rand as a model for graphic design practice. But here goes.” M. Bierut on Paul Rand.

“Any design student could do a better job”

“I never knew a designer that got hundreds of thousands of dollars to design a logo. Mostly, designers get paid to negotiate the difficult terrain of individual egos, expectations, tastes, and aspirations of various individuals in an organization or corporation, against business needs, and constraints of the marketplace. This is a process that can take a year or more. Getting a large, diverse group of people to agree on a single new methodology for all of their corporate communications means the designer has to be a strategist, psychiatrist, diplomat, showman, and even a Svengali.
The complicated process is worth money. That’s what clients pay for. The process, usually a series of endless presentations and refinements, persuasions and proofs, results, hopefully, in an accepted identity design”
What they don’t teach you about identity design by Paula Scher.

Steven Heller on Olympic Pictograms

Briefly and to the point (& video): Olympic Pictograms Through the Ages.

Quiet logos

“Lindstrom suggests that too much messaging on a product’s packaging can actually prevent a sale. Logos and words can engage the rational mind, causing people to actually think harder about making a purchase. It’s a counter-intuitive notion, but then think about the effectiveness of the quiet logos on a bottle of POM Wonderful pomegranate juice, or a Method product, or the entire Apple product line up.” The Myth of the Rational Buyer: How Too Much Thinking Can Hurt Your Brand

Meetings, the Google way

Not exactly on the main subject of this blog, but hey, branding actually IS about meetings. Meetings, the Google way:
1. Set a firm agenda. 2. Assign a note-taker. 3. Carve out micro-meetings. 4. Hold office hours.
5. Discourage politics, use data. 6. Stick to the clock. [via: supervolatile]

A Product is not a Brand

A Bain & Co. survey notes that 80 percent of CEOs believe that their product is differentiated, but only 8 percent of consumers agree. To truly stand out in the market, a product must embody the characteristics of its brand. (…) The first to market position is a market opportunity, not a brand strategy. A product is not a brand.

The Experience, stupid.

“Design beautiful experiences, not beautiful artifacts. Stop asking “what” and start asking “why”. Start with experience, end with experience. Genius will fail, wisdom will succeed. Become wise. Keep it simple. From design thinking to dynamic thinking. Let iteration direct your process: Work more rapidly, change more frequently. Have fun. Adapt your process to your design goals, not the other way around. Preserve the experience, not your own competency.” The Experience Imperative: A Manifesto for Industrial Designers by Ken Fry.
Plus: “Experience design is not a remedy that turns products into miracles that everybody likes. It will help you speaking more efficiently to your target group. To that end products needs to be simplified. The simpler the product the more character it has, the more likely it is to be rejected or accepted by a group of customers. To that end you need to know your customers and you need to test your designs with your customers.” iA: Can Expierience be designed?

On Designers

“Designers care. This is not always a good thing, and can, in fact, be annoying. Designers obsess so much about their work that it’s a wonder they ever let any finished project out the door. And they’re just as tough on everyone else’s work.” I feel excused now;). For other equally accurate features read: Four Things I’ve Learned About Designers by Warren Berger.

Links:

  • Brand New Displaying opinions, and focusing solely on corporate and brand identity work.
  • Design Observer Features critical essays and selected writings of design culture.
  • Designmind Business, technology & design magazine with perspectives on industry.
  • Identityworks Corporate identity as a management tool by Tony Spaeth.